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Discussion Points

  1. This content provides valuable insights about environment.
  2. The information provides valuable insights for those interested in environment.
  3. Understanding environment requires attention to the details presented in this content.

Summary

The game Blue Wyrm, a free first-person melee dungeon crawler from SaintPesticide, has garnered attention for its richly detailed environments. However, the question at hand is about a specific visual effect found in some PS1 games when interacting with textures.

This effect, often referred to as "dithering," is actually used to create the illusion of more detailed textures on lower-resolution surfaces. Dithering works by altering the color palette of surrounding pixels to create a more nuanced appearance, rather than applying actual new colors to the surface.

Further investigation into technical terms may be necessary to fully understand the intricacies of this visual effect. The relationship between Blue Wyrm's not-dithering and other games' use of similar techniques is also worth exploring.

I can never remember the technical term for that wibbly effect you get in PS1 games when you sidle up to surfaces and look askance at the textures. I thought it was "dithering", but Brendy says that...

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