In first-person dungeon-crawler Blue Wyrm you brave mazes of rancid gemlike colours to rescue your lover

AI Analysis

r An article critiques the misuse of technical terms in gaming discussions. It points out the incorrect association of "dithering" with a specific visual effect. The author then shifts attention to Blue Wyrm, a free first-person melee dungeon crawler that showcases rich, vivid colors and detailed textures. The game's promotional video is shared, highlighting its unique art style. The article serves as a reminder of the importance of accurate information in gaming communities and encourages readers to explore independent game development and word-of-mouth recommendations.

Key Points

  • r 1. Technical Terms vs. Misconceptions: The article highlights the difference between actual technical terms (e.g., dithering) and misconceptions. This raises questions about the importance of accurate information and the potential for misinformation.r 2. Gaming History and Legacy: The mention of PS1 games and specific effects like "wibbly" textures brings up discussions on gaming history, nostalgia, and the evolution of game development.r 3. Indie Game Development and Community: The article promotes a free indie game, SaintPesticide's Blue Wyrm, which raises questions about the role of community, word-of-mouth promotion, and the value of independent game development.

Original Article

I can never remember the technical term for that wibbly effect you get in PS1 games when you sidle up to surfaces and look askance at the textures. I thought it was "dithering", but Brendy says that's not what dithering is you sap, you absolute dunce. If you know the answer, please educate me in a comment. But first, try Blue Wyrm.

It's a free first-person melee dungeon crawler from SaintPesticide. It's awash with rich, diseased shades of ruby, amethyst and malachite. And brother, it has not-dithering to spare. Here's a video.

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