Articles Tagged: video game development

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Discussion Points

  1. This content provides valuable insights about AI.
  2. The information provides valuable insights for those interested in AI.
  3. Understanding AI requires attention to the details presented in this content.

Summary

Hideki Kamiya, former director at Capcom and Platinum Games, has expressed interest in revisiting his cancelled Xbox project, Scalebound. A recent video from his new studio, Clovers, featured Kamiya reminiscing about the game's development, including discussions on its shooting mechanics and world-building.

The game's unique blend of isekai elements, where a protagonist from the real world becomes immersed in a fantasy setting, may be an interesting direction for a potential reworked version. While no official announcement has been made, Kamiya's sentiment was reinforced through a retweet of his own studio's post, addressing Xbox boss Phil Spencer with a enthusiastic "Let's do it, Phil!".

This suggests that the door is left open for further discussion on reviving Scalebound. Kamiya's willingness to revisit Scalebound could be seen as an opportunity to learn from past mistakes and incorporate feedback from fans and critics.

However, the game's original cancellation was likely due to a complex array of factors, including development challenges and market trends. Any reworked version would need to address these concerns head-on in order to spark renewed interest.

Former Capcom and Platinum Games director Hideki Kamiya has said that he wants another shot at creating Scalebound, the canceled Xbox game.Kamiya's new studio, Clovers, released a video of Kamiya remi...

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Discussion Points

  1. The role of patience in creating characters for video games, particularly with regards to Bethesda's Creation Engine.
  2. The issue of microtransactions and pay-to-play options for character customization in games like Monster Hunter: World.
  3. The importance of player agency and satisfaction in game development, including the time spent on character creation. Summary The time spent creating a character in a video game is often overlooked but crucial to player investment. A typical build time falls within three hours, with Bethesda games requiring more patience due to their complex Creation Engine. The extra hour for these titles acknowledges the arduous process of shaping a character amidst the engine's limitations. Conversely, Capcom's Monster Hunter: World raises questions about microtransactions and the impact on player experience, prompting consideration of the value placed on additional customization options. Game developers must balance creative freedom with player expectations to foster engagement and satisfaction.

Summary

The time spent creating a character in a video game is often overlooked but crucial to player investment. A typical build time falls within three hours, with Bethesda games requiring more patience due to their complex Creation Engine.

The extra hour for these titles acknowledges the arduous process of shaping a character amidst the engine's limitations. Conversely, Capcom's Monster Hunter: World raises questions about microtransactions and the impact on player experience, prompting consideration of the value placed on additional customization options.

Game developers must balance creative freedom with player expectations to foster engagement and satisfaction.

How long do you tend to spend creating a character in a video game? The correct answer is three hours. Four hours if it's a Bethesda game, because creating a character in a Bethesda game is like rewi...

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