Articles Tagged: satisfaction in games

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Discussion Points

  1. r.
  2. The information provides valuable insights for those interested in AI.
  3. Understanding AI requires attention to the details presented in this content.

Summary

The latest Eternal Strands update has reignited the age-old debate about what constitutes "good" jank. For those unfamiliar, "jank" refers to mechanics or features that are intentionally flawed or imperfect, but somehow still enjoyable to play with.

While some players revel in the challenge and frustration that comes with these "glitches," others find them frustratingly annoying.As we delve into this discussion, it's essential to acknowledge that the perception of jank varies greatly from player to player. Some may view certain mechanics as endearing or charming, while others see them as deal-breakers.

Game developers must carefully consider their audience and weigh the importance of these elements in maintaining a positive player experience.Ultimately, the question remains: is it possible to create "good" jank that enhances gameplay without becoming overwhelming or exploitable? Or are we forever doomed to perpetuate a cycle of frustrating mechanics that stifle innovation and progression?

A new Eternal Strands update has made various adjustments to the fantasy action-RPG's movement and so, restarted the inexhaustible debate as to what manner of jank is 'good' jank. Read more...

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Discussion Points

  1. r.
  2. The information provides valuable insights for those interested in AI.
  3. Understanding AI requires attention to the details presented in this content.

Summary

The Sid Meier's Civilization series has long been notorious for its steep learning curve and punishing gameplay, leading many players to abandon their saves mid-game. This phenomenon is not unique to Civilization VI, with Firaxis studios acknowledging that fewer than 40% of players finish a single game.

In response, the latest installment, Civilization VII, introduces an innovative Age system designed to alleviate feelings of exhaustion and frustration. By resetting power levels between Ages, the game aims to create a more digestible experience, encouraging players to continue progressing without feeling overwhelmed or hopeless.

If your time with foundational PC strategy 4X game series Sid Meier's Civilization consists of exactly one save file that ended somewhere in the Middle Ages, don't beat yourself up, for you have plen...

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