Articles with #MajimaReturn

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Summary

The author enjoyed playing "Like A Dragon: Pirate Yakuza In Hawaii" to some extent, particularly due to the charismatic presence of Majima. His antics and actions brought a smile to their face, even if they were often absurd and humorous.However, the rest of the game fell short in terms of content and depth.

The author felt that the studio had run out of ideas and was simply going through the motions. This resulted in a game that felt like a lazy attempt to create something new rather than a genuine effort to innovate.Despite this, the author's affection for Majima's character alone might be enough to carry the player through the 25-hour experience.

It is unclear whether a break for the creative team and some time to reflect on their ideas would have made a significant difference in the final product.

Like A Dragon: Pirate Yakuza In Hawaii made me smile a lot, but I think the folks at RGG need to take a break for a few years. Watch some films. Have some cocktails. Get inspired again, y'know? Just...

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