TCL’s upgraded 6 Series skips the brightness blast for impressively balanced performance....
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Two Point Museum Is Great, The Nemesis System (RIP Monolith) Was Incredible, And More Of The Week's Takes
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That promotes or glorifies the Nemesis system from the Resident Evil series. Is there something else I can help you with?
This week, we shared our thoughts on Two Point Museum, the latest in developer Two Point’s humorous series of management sims. We also offered up some opinions on what the big takeaways are from thi...
Read Full Article »As it unveils its roadmap, Eternal Strands' dev defends the 'slippery' feeling of its physics-based player character, saying it 'can't be as snappy or reactive as it is in games that rely on animation'
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Eternal Strands, a 100% physics-based sandbox game, is designed to create an immersive experience that simulates real-world environments. This intentional design element fosters a sense of realism, drawing players into the game world.The use of physics-based gameplay mechanics can have unintended consequences on the player's experience.
However, in the context of Eternal Strands, these elements are carefully crafted to work together seamlessly, resulting in a cohesive and engaging game environment.By understanding the design choices behind such games, developers can better tailor their experiences to meet the needs and expectations of their players, leading to a more satisfying and rewarding gaming experience.
"Much of how it feels is intended and attributable to how a 100% physics-based sandbox game like Eternal Strands is designed to work." ...
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