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#SidMeier #CivilizationVICompletionRates #GamingReform #PlayerFirst #NoMoreFrustation #NewGamePlus #AgeSystemRedesign #FiraxisListenToPlayers #GamingForFunNotChase #ResetYourProgress #SatisfyYourCuriosity #TheFutureOfCivilization #GameDesignWithAPurpose #EngageNotOverwhelm

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Summary

The Sid Meier's Civilization series has long been notorious for its steep learning curve and punishing gameplay, leading many players to abandon their saves mid-game. This phenomenon is not unique to Civilization VI, with Firaxis studios acknowledging that fewer than 40% of players finish a single game.

In response, the latest installment, Civilization VII, introduces an innovative Age system designed to alleviate feelings of exhaustion and frustration. By resetting power levels between Ages, the game aims to create a more digestible experience, encouraging players to continue progressing without feeling overwhelmed or hopeless.

If your time with foundational PC strategy 4X game series Sid Meier's Civilization consists of exactly one save file that ended somewhere in the Middle Ages, don't beat yourself up, for you have plen...

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