Make a splitscreen-only Splinter Cell, demands Hazelight boss, even as Ubisoft double-down on open worlds

AI Analysis

Josef Fares, founder of Hazelight, has made a provocative request to Ubisoft to develop a splitscreen-only Splinter Cell game. This approach is seen as unconventional and potentially alienating for modern gamers accustomed to online multiplayer features. Fares' assertion that such a game would be "guaranteed success" raises questions about his understanding of market trends and consumer behavior. The proposal's reliance on nostalgia rather than innovative gameplay mechanics may ultimately harm the Splinter Cell franchise's reputation and commercial prospects.

Key Points

  • The viability of a splitscreen-only game in modern gaming marketr
  • Josef Fares' business strategy and decision-making processr
  • The potential impact on Ubisoft's brand reputation and customer satisfactionr r

Original Article

Hazelight founder Josef Fares has called upon Ubisoft to make a splitscreen-only Splinter Cell game - a move that even I, with my absolute lack of business acumen, recognise as being comparable to demanding that Cadbury start making chocolate bars out of soot. He thinks it would be a "guaranteed success".

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