The article critiques video games for embracing and amplifying clichu00e9s, which are often present in other forms of media such as TV shows and young adult novels. This approach is seen as a misguided attempt to appeal to existing audiences by tapping into familiar tropes. While it may be effective in reminding players of other titles they enjoy, this comes at the cost of originality and potentially affecting the game's impact. The article raises questions about the consequences of relying on these elements and whether it is enough to create an engaging experience for players.
Key Points
How do video games approach clichu00e9s differently than other forms of media, and what are the potential consequences of this approach?r
Is it effective for a game to rely on familiar tropes to appeal to existing audiences, or does this approach lead to a lack of originality and impact?r
Can games that heavily incorporate clichu00e9d elements still create an engaging and memorable experience for players?
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Original Article
Most writing tries to avoid cliché, understanding that an overused idea is one that has lost its power. It often feels as if video games take the opposite approach, gleefully piling tropes high upon their back like Labyrinth's junk lady. Sure, they sacrifice the opportunity to say anything affecting or which feels true, but presumably the theory is that reminding you of a dozen other films, TV shows, books and games you like is just as good.
Enter Lost Records: Bloom & Rage, hunched over from the weight of all the teen TV shows and young adult novels stacked atop its shoulders.
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