The latest installment in the Monster Hunter series, Wilds, has introduced new tinctures of wyvern, toad monster, and arachnid into its eco-stew, but the changes are not immediately apparent from the weapon types. The new designs come with tweaked or expanded movesets, but they lack a distinct visual identity, making it difficult for players to discern them from existing weapons. According to director Yuya Tokuda, the focus is on rebalancing and refining existing wargeaather than introducing entirely new playstyles, which may be seen as a missed opportunity for innovation in the series.
Key Points
Is the lack of visually distinct new weapon types in Monster Hunter: Wilds a disappointment for fans expecting significant updates?r
How do the added tinctures and tweaks to existing movesets contribute to the overall gameplay experience?r
Does Capcom's focus on rebalancing existing wargear rather than introducing entirely new playstyles detract from the game's potential for innovation?
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Original Article
Monster Hunter Wilds adds various new tinctures of wyvern, toad monster and arachnid to the fantasy creature chopper's vaunted eco-stew, but that additional variety isn't quite apparent from the weapon types. They're fancier-looking with tweaked or expanded movesets, but it's a familiar line-up beneath the extra layers of flesh and metal. I recognise most from my ancient PSP copy of Monster Hunter Freedom 2, released in 2007.
Capcom have thrown in a few novelties such as Monster Hunter 4's Insect Glaive over the intervening years, but according to Wilds director Yuya Tokuda, the developers currently feel it's more important to trick out and rebalance the existing wargear than give you entire new ways to play.
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