I'm pretty sure Julian Gollop now thinks I'm an idiot, but his new game Chip 'n Clawz vs. The Brainioids won me over

AI Analysis

Playing Chip n' Clawz vs. The Brainioids with Julian Gollop is a thrilling experience. The real-time strategy gameplay is engaging, but the third-person perspective and split-screen co-op add a layer of complexity. As we play, we must gatheesources, build structures, and issue orders to ouobot minions. The addition of platforming elements adds a new level of excitement, but also increases the difficulty. Gollop's calm demeanor provides a humorous contrast to the intense action on screen. As we take the fight to the aliens, I'm torn between enjoying the new gameplay mechanics and feeling like it strays from the XCOM formula.

Key Points

  • How does the real-time strategy gameplay in Chip n' Clawz vs. The Brainioids compare to traditional XCOM games, and is this a refreshing change of pace for the series?r
  • The use of split-screen couch co-op and third-person perspective adds a new layer of complexity to the game. Is this a successful blend of different genres, or does it detract from the overall experience?r
  • The platforming elements in the game seem to be an added layer of excitement. How do you think these would affect the overall gameplay and difficulty level of the game?

Original Article

You are playing a co-op session with Julian Gollop, Snapshot Games's CEO and the man who created XCOM. He's showing you Chip n' Clawz vs. The Brainioids, a real time strategy game where you'll gather resources, fabricate structures, and give orders to robot minions in battles against an alien menace. The twist? It's all in third person, with split-screen couch co-op, real time ranged and melee combat, and even a little platforming.

You're playing as robot cat Clawz, and Gollop is plucky spacefarer Chip. He's zipping around the map hoovering up resources on a hoverbike he's nabbed from a building that gifts you both special tech. You've got a rocket pack that lets you double jump, accessing new structure blueprints hidden in high places. It's time to take the fight to the aliens, and Gollop calmly suggests building troop spawners near your main structure - it's got mounted guns, after all.

What do you do?

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