r The authoeflects on the decline of 2D puzzle-platformers and ponders their potential rebirth as a "cool and clever" genre. The recent release of As I Began To Dream, a charmingly hand-drawn side-scroller, suggests a possible resurgence. The game's demo showcases a tactile clickiness reminiscent of childhood experiences. While nostalgia may play a role, the question remains whether this revival is driven by genuine creativity or a desire to recapture past successes.
Key Points
Is the resurgence of interest in 2D puzzle-platformers a sign of nostalgia or a genuine revival of a genre?r
How do game developers balance innovation with nostalgia, and what are the implications for player expectations?r
Can a game's aesthetic, such as hand-drawn visuals, contribute to its replay value and overall experience?
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Original Article
I like to think that, having been supplanted by autoshooters and twig-picking survival games as the Steam Next Fest genre du jour, 2D puzzle-platformers can circle back from ubiquity to becoming cool and clever again. In any event, I’ve definitely enjoyed As I Began To Dream, a charmingly hand-drawn side-scroller that delivers its puzzles with a tactile clickiness straight out of your childhood toolbox. The demo is out now.
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