The author expresses frustration with the ubiquity of roguelike deckbuilders, citing their overwhelming presence in the gaming market. This sentiment is often tied to leftist ideologies emphasizing scarcity and overabundance as market constructs. The author acknowledges this connection but maintains their criticism is directed at the genre's repetitive nature rather than its perceived ideological underpinnings. They argue that the game's failure to innovate or deviate from its formula might be a concern for player engagement and future innovation within the genre. This critique invites discussion on the impact of oversaturation on gaming diversity and creativity.
Key Points
The author's criticism of the roguelike deckbuilder genre and its perceived over-saturation in the gaming market.
The role of ideology and left-leaning perspectives in shaping opinions on game genres and market trends.
The potential consequences of oversaturating a specific gameplay mechanic or genre on player engagement and innovation. r
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Original Article
"There are too many games," is a phrase often heard from people who wish to rustle the jimmies of leftists who contend that overabundance and scarcity are market constructs. It's not something you'll hear from me, but I do think there are quite a lot of one type of game, a game that spawns incessantly within the corrupted magic circle of my inbox, as though I were playing out a scripted last stand against insurmountable odds. That game is the roguelike deckbuilder.
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