Monster Hunter Wilds’ listless performance and frame gen misuse plant an oversized axe in the carapace of good PC tech

AI Analysis

The Monster Hunter: World PC version is a graphics-intensive nightmare, outpacing the standalone benchmark tool. Its initial sympathetic approach to features like DLSS 3 and FSR 3 has given way to performance misuse, forcing these technologies to act as crutches rather than intended solutions. The game's 30 quality options, while initially appealing, offer minimal meaningful differences in performance. This oversight serves as a cautionary tale about ignoring early warnings and the importance of addressing potential issues proactively.

Key Points

  • r 1. Early Warnings Ignored: The article highlights a missed opportunity to address potential issues with Monster Hunter: World's PC version. What lessons can be learned from ignoring early warnings about game performance?r 2. Performance Misuse of Emerging Tech: The use of DLSS 3 and FSR 3 in the game raises questions about the misuse of emerging technologies for performance gain rather than intended use cases.r 3. Fine-Tuning Options Inadequate: The article criticizes the lack of meaningful fine-tuning options in the game's settings, despite an initially promising feature set.

Original Article

In hindsight, we probably should have taken Monster Hunter Wilds’ earlier benchmark tool release as more of a warning. The actual game is every bit the graphics card torture device that standalone tool suggested it might be, and while it doesn’t make DLSS 3/FSR 3 frame generation mandatory per se, it clearly intends to misappropriate these features, forcing them to act as performance crutches they were never designed as.

What makes this particularly headshakey is that Wilds’ PC version is, initially, quite sympathetic to the format: besides a full set of DLSS/FSR/XeSS upscalers, an unlocked framerate option, Nvidia Reflex support and the like, its thirty-odd individual quality options hint at the finest of fine-tuning possibilities. Yet these, too, aren’t really fit for purpose, with only minor differences in how the highest and lowest settings perform.

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