The author critiques commonly used words like 'darling', 'precious', and 'wholesome', citing their negative associations or overuse in modern language. However, they express admiration for Mudborne, a management simulation game, which sparks a strong emotional response due to its unique soundtrack and environmental charity component. Released on World Frog Day, March 20th, the game's profit-sharing aspect aligns with the author's values. The author's use of preferred words like 'adorable' highlights their personal taste in language, while acknowledging the impact of external influences on cultural expression.
Key Points
The author's aversion to certain words due to their association with negative cultural connotations or overuse in modern language.
The contrast between the author's preferences for specific words and the impact of external influences, such as Lord of the Rings and Cronenberg, on language usage.
The author's enthusiasm for Mudborne and its positive impact on the environment through charitable donations.
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Original Article
I generally avoid using the word 'darling' as an adjective because it makes you sound like an bourgeois playwright two bottles of sherry deep into a nervous breakdown. Lord Of The Rings tainted the word 'precious' forever, and the term 'wholesome' has been Cronenberged to hideous effect. 'Cute' is too pat, I use 'adorable' too much, and you cannot make me say 'Kawaii' under any circumstances.
All that said, management simMudborne makes my eyes go wide and my heart swell like a marshmallow dropped in a pond full of excellent frogs. It's releasing March 20th on World Frog Day, and a portion of the profits will go to amphibian, wetland, and environmental charities. Have a Steam demo. God I love that soundtrack.
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