Elder Scrolls 4: Oblivion gets a whole gamejam dedicated to Persuasion Pie, co-hosted by a Don't Nod developer

AI Analysis

The Persuasion Wheel Minigame in Oblivion is a notable feature that has garnered both praise and criticism from players. On one hand, it adds a layer of depth to the game's interactions with NPCs, requiring players to strategically choose responses to elicit desired outcomes. On the other hand, the laborious process of rotating the pie and selecting options can be seen as frustrating. The design choices behind the minigame's mechanics are largely focused on creating an engaging gameplay experience, but some may find it overwhelming. The implications foeal-life relationships and persuasion are also worth exploring.

Key Points

  • The Persuasion Wheel Minigame in Oblivion as a representation of the complexities of human relationships and persuasion in real-life situations.
  • The design choices behind the minigame's mechanics, such as the use of a disc with quadrants labeled "Admire", "Joke", "Coerce", and "Boast", and their impact on the gameplay experience.
  • The potential for the minigame to be seen as either a creative and engaging aspect of the game or a frustrating and laborious process.

Original Article

Among the dorkiest aspects of Bethesda's winningly dorky The Elder Scrolls IV: Oblivion is the persuasion wheel minigame - also known as Persuasion Pie, also known as the Wheedlin' Roundabout, also known as the Dartboard of Indoctrination. (Maybe not so much the last two.) This saw you choosing methods of gaining NPC affection from a disc with quadrants labelled "Admire", "Joke", "Coerce" and "Boast", each of which elicits a different response previewed by the NPC's gurnishly changing expression.

You have to choose all four options at least once per round, and the underlying "pie" rotates every time you pick one. The underlying segments are partially filled in to show how much they'll affect the NPC's opinion, for better or worse. The idea, then is to match responses that have a positive effect to the largest chunks of pie, by picking them in the right order. If you think all that sounds incredibly overwrought and laborious, then you are clearly not one of the hosts of Wheeljam 2025, a gamedev community knockabout dedicated to Bethesda's ole Tart Of Cajolement. Here is a trailer.

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