r The article touches on Brendan Greene's recent projects without confirming their connection to PUBG or its sequel. It is stated that any new project from Greene will not be a direct successor to PUBG, sparking speculation about the game's future and the state of battle royale games. Greene's past role as creative director at Bluehole, a Krafton subsidiary, raises questions about potential conflicts of interest. The article's ambiguity leaves many questions unanswered, fueling curiosity among gamers and fans of the genre. Further clarification is needed to fully understand the implications of Greene's projects on PUBG's legacy.
Key Points
r 1. The article mentions Brendan Greene's involvement in various projects at PlayerUnknown Productions, but does not confirm if any of these projects are related to PUBG or its success.r 2. The statement that whatever comes out of Greene's projects won't be a successor to PUBG raises questions about the future of battle royale games and what this might mean for the genre.r 3. The fact that Greene was creative director at Bluehole, a subsidiary of Krafton, suggests potential conflicts of interest or implications for PUBG's continued development.
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Original Article
Whatever comes out of Brendan Greene’s sprawling 10-year trilogy of projects at PlayerUnknown Productions, it won’t be a successor to Player Unknown’s Battlegrounds, popularly known hereabouts as Plunkbat - the grandfather of battle royales, which Greene developed as creative director at Bluehole, a subsidiary of Krafton.
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