Innersloth announce Among Us 3D by kicking Among Us VR into a crusher

AI Analysis

The announcement of a 3D version of Among Us has sparked controversy among Meta Quest users, who had grown accustomed to the VR experience. However, for those without VR capabilities, this new iteration presents an opportunity for wider access. The developer's decision may be seen as a compromise, but it also underscores the importance of platform availability in reaching a broader audience. As the gaming landscape continues to evolve, questions arise about the balance between feature richness and accessibility, highlighting the need for developers to consider diverse user needs and preferences.

Key Points

  • What are the implications of a 3D version of Among Us for the gaming industry, particularly in terms of virtual reality and social interaction?
  • How will the decision to release a non-VR version of the game affect player experience and community dynamics?
  • Should developers prioritize accessibility and platform availability over features and fidelity, or is this compromise a step backward?

Original Article

Just when you thought it was safe to go back to the Airship library, Innersloth and Schell Games have announced a 3D version of popular social stealth sim Among Us. Or at least, they have taken the existing VR version and made it non-VR. It's a stab in the back for the Meta Questers, perhaps, but it's great news for me, a person who has only ever owned the launch model of the PS4's VR headset, and is currently using its box as a draught excluder.

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