Josh Sawyer, director behind Pillars of Eternity and Fallout: New Vegas, expresses enthusiasm for developing a tactics game set in the Avowed universe at Obsidian. However, he notes uncertainty about audience demand due to market concerns. The studio desires to create such a game, but would need to reassess their scope to ensure viability. Sawyer highlights the tension between creative vision and commercial realities, emphasizing the importance of finding a balance that respects both artistic intent and market potential. This discussion raises questions about genre evolution, market expectations, and the delicate dance between creative freedom and commercial success.
Key Points
Commercial Viability: Is there a market demand for a tactics game set in the same universe as Avowed and Pillars of Eternity? Would Obsidian need to adjust their scope to appeal to a wider audience?
Creative Freedom vs. Market Reality: Can creative teams at Obsidian balance their passion for developing a tactics game with the commercial realities of game development and market expectations?
Tactics Game Genre Evolution: How might a new tactics game in this universe influence the broader genre, and what implications would this have for other developers?
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Original Article
Pentiment, Pillars Of Eternity, and Fallout: New Vegas director Josh Sawyer says there's enthusiasm at Obsidian for a potential tactics game set in the same universe as Avowed and the Pillars RPGs, but he's not sure the audience is there for it. "Pillars Tactics is a thing that a lot of people at the studio would like to work on, and there are a lot of people that like tactics games," he recently said on a livestream, but they'd need to work out "a scope of development where it feels like it could actually make money." (Cheers, GamesRadar)
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