"A lot of people" at Avowed studio Obsidian would be up for a Pillars Of Eternity tactics spin off

AI Analysis

Josh Sawyer, director behind Pillars of Eternity and Fallout: New Vegas, expresses enthusiasm for developing a tactics game set in the Avowed universe at Obsidian. However, he notes uncertainty about audience demand due to market concerns. The studio desires to create such a game, but would need to reassess their scope to ensure viability. Sawyer highlights the tension between creative vision and commercial realities, emphasizing the importance of finding a balance that respects both artistic intent and market potential. This discussion raises questions about genre evolution, market expectations, and the delicate dance between creative freedom and commercial success.

Key Points

  • Commercial Viability: Is there a market demand for a tactics game set in the same universe as Avowed and Pillars of Eternity? Would Obsidian need to adjust their scope to appeal to a wider audience?
  • Creative Freedom vs. Market Reality: Can creative teams at Obsidian balance their passion for developing a tactics game with the commercial realities of game development and market expectations?
  • Tactics Game Genre Evolution: How might a new tactics game in this universe influence the broader genre, and what implications would this have for other developers?

Original Article

Pentiment, Pillars Of Eternity, and Fallout: New Vegas director Josh Sawyer says there's enthusiasm at Obsidian for a potential tactics game set in the same universe as Avowed and the Pillars RPGs, but he's not sure the audience is there for it. "Pillars Tactics is a thing that a lot of people at the studio would like to work on, and there are a lot of people that like tactics games," he recently said on a livestream, but they'd need to work out "a scope of development where it feels like it could actually make money." (Cheers, GamesRadar)

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