Afterlove EP review

AI Analysis

"Afterlove EP" is a visually striking and aurally captivating game that tackles grief, bereavement, and the complexities of mental health. While its writing and recreation of 21st-century Jakarta are laudable, the player's experience is marred by the difficulty of being Rama's long-suffering friend. The game's narrative device, where the deceased girlfriend serves as both a guiding light and a source of anguish, can be frustrating to navigate. The developer's personal connection to the game's themes, stemming from the loss of their creative director, adds a layer of authenticity but also raises questions about exploitation and emotional manipulation.

Key Points

  • The portrayal of mental health and grief in games is it effective in raising awareness or does it perpetuate negative stereotypes?
  • How do visual novels with narrative elements impact the player's emotional investment in the story, particularly when dealing with heavy themes like loss and self-destruction?
  • Can games be a therapeutic outlet for processing personal losses, or do they risk exploiting players' emotions for entertainment value?

Original Article

Among the bravest risks a game can take is making you play an arsehole. Afterlove EP's Rama isn't an arsehole, but he's getting there. He's a grieving indie rockstar who has fallen into self-neglect and hermitude - a gloom-sodden, guitar-cradling burden on friends who believe in and care for him, despite it all. As the player of this visual novel with a pinch of rhythm game, you are essentially one of those long-suffering friends. Your job is to help Rama escape his own labyrinth of bereavement, self-pity and tortured creativity. Your ally and enemy in this is Cinta, Rama's dead girlfriend, who is now a persistent voice in his head. She's his better self, sometimes, and at others, the voice of anguish and fear dragging him deeper into purgatory.

I like Afterlove EP's deft writing, and enjoy its splendid and specific recreation of 21st century Jakarta. I also feel for developers Pikselnesia, who have made a game about grief while processing the loss of their own creative director, Coffee Talk creator Mohammad Fahmi. But I do not much like being Rama's friend, at this particular moment in his life. And by extension, I did not enjoy a lot of Afterlove EP, much as I admire it.

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