Striking Distance Studios' concept art director Jesse Lee shared a nostalgic look back at the studio's journey on LinkedIn, highlighting the challenges faced nearly six years after its inception. The studio confirmed layoffs this week, which was also acknowledged by parent company Krafton in a statement containing the word "agile". The situation serves as a reminder of the difficulties game developers and publishers face during restructuring and downsizing processes. As the gaming industry continues to evolve, it is essential for companies to handle such situations with empathy and transparency, prioritizing the well-being of their employees.
Key Points
The impact of layoffs on game development studios and their employees, particularly in the context of Striking Distance Studios.
The role of parent companies in handling employee layoff situations, as seen with Krafton's statement.
The use of buzzwords like "agile" in official statements from game developers and publishers. Summary Striking Distance Studios' concept art director Jesse Lee shared a nostalgic look back at the studio's journey on LinkedIn, highlighting the challenges faced nearly six years after its inception. The studio confirmed layoffs this week, which was also acknowledged by parent company Krafton in a statement containing the word "agile". The situation serves as a reminder of the difficulties game developers and publishers face during restructuring and downsizing processes. As the gaming industry continues to evolve, it is essential for companies to handle such situations with empathy and transparency, prioritizing the well-being of their employees.
Advertisement
Original Article
Late last week, former Striking Distance concept art director Jesse Lee took to LinkedIn to reminisce on their time at the The Callisto Protocol studio. "Thinking back to the very beginning of Striking Distance Studios, to today - nearly six years later. Most of the devs were laid off, and it is hard to sum it all up right now," wrote Lee.
Comments