For you while keeping the kittens safe.Discussion Points:1. Evolution of JRPGs: How do games like Clair Obscur: Expedition 33 capture the essence of transitional periods in gaming history?r 2. Influences and Originality: Can games draw inspiration from other titles without being considered copycats?r 3. Niche Audience: Are games like Expedition 33 catering to a specific audience that values uniqueness over mainstream appeal? Summary:Clair Obscur: Expedition 33 is a game that heavily draws inspiration from various Japanese titles, but does it bring anything new to the table? The game's director and producer have publicly expressed their admiration for iconic JRPGs like Final Fantasy and Persona. However, with so many games already exploring similar ideas, what sets Expedition 33 apart? One can argue that the game's execution, albeit not particularly unique, is commendable. The developers' willingness to experiment and add interesting twists while still paying homage to their influences is a notable aspect. Nevertheless, this approach has been done before, making it challenging for the game to stand out in a crowded market. It's worth noting that Expedition 33 may be more attuned to a specific audience than others, potentially catering to those who appreciate a unique take on JRPGs rather than broad mainstream appeal.
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Games like Clair Obscur: Expedition 33 don't get made anymore. And that's because games like Clair Obscur: Expedition 33 can't be made anymore. French developer Sandfall Interactive's influences were obvious to me from the moment I began playing the game, and confirmed when director Guillaume Broche and producer François Meurisse effusively recounted the joys of playing Final Fantasy, Persona, Zelda, and many other Japanese titles.
In terms of gameplay, Expedition 33 looks to be moving in the right direction; drawing from its clear inspirations while also adding interesting twists and new takes. But many other games have done this--in this respect, Expedition 33 isn't notably unique or rare. What does, however, differentiate this game from its contemporaries is how it evokes the vibe of a transitional period of time when JRPGs and its flag bearers struggled to find their place on a new generation of consoles.
While Sandfall Interactive often looks to Final Fantasy as a point of comparison, for me, it is much closer to the games Hironobu Sakaguchi made in the nascent years of the Xbox 360, back when Microsoft was courting Japanese developers and gamers in hopes of expanding its presence in the region.
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